badlands:slator~[32]> badlands:slator~[32]> telnet lions.cs.ndsu.nodak.edu 7777 Trying... Connected to lions.cs.ndsu.nodak.edu. Escape character is '^]'. Welcome to the NDSU Blackwood Project. Blackwood is a 19th Century Western town. For more information see http://www.cs.ndsu.nodak.edu/~slator/html/blackwood/ Questions? Write slator@badlands.nodak.edu You are welcome to look around, join in, and play. It is now sometime between 1880 and 1886. ]]create slator slator NOTE: PLAYER INPUT INDICATED WITH ]] CHARACTERS *** Created *** Blackwood Town Square You are standing in the town square amidst two-story woodframe buildings. There are streets heading in all directions and behind you there is a small Park. Obvious exits are: Park This is your first time connected. There is new news. Type `news' to read all news or `news new' to read just new news. ]]look me slator You see a player who is too experienced to have any excuse for not having a description. It is awake and looks alert. ]]@describe me as "You see an older man, tired looking, with dark hair" Description set. ]]look me slator You see an older man, tired looking, with dark hair It is awake and looks alert. ]]look park You see a small park with grass, trees, and what looks like a wishing well ]]park Town Square Park You are standing in the middle of small, pleasant park. There are a few trees for shade and a couple of wooden benches to sit on. In the very center of the park is a white, wooden Wishing Well Obvious exits are: Square and Well ]]look square You see nothing special. ]]look well You look down the wishing well, but see nothing - it is very dark down there ]]well Your body slowly drifts down the shaft, featherlike Programmers Staging Area You are standing in the middle of a large dusty cavern. There are footprints on the dirt floor leading in all directions. High above your head you see a tiny pinprick of light - it is the wishing well Wizard is here. Obvious exits are: Square, north, east, south, and west ]]look square You see a tiny point of light, impossibly high above your head ]]look north You see a narrow passage leading to the A to E Ante Room ]]look w You see a spiral passage leading to the S to Z Ante Room ]]w Programmers S to Z The Ante Room for Programmers whose last names begin with the letters S-Z Obvious exits are: east ]]@dig slator,sweatshop|ante,out to "Slator's Sweat Shop" Slator's Sweat Shop (#125) created. Exit to Slator's Sweat Shop (#125) via {"slator", "sweatshop"} created with id #126. However, I couldn't add #126 as a legal exit from Programmers S to Z. Get its owner, Wizard to add it for you. Exit from Slator's Sweat Shop (#125) to Programmers S to Z (#121) via {"ante", "out"} created with id #127. However, I couldn't add #127 as a legal entrance to Programmers S to Z. You may have to get its owner, Wizard to add it for you. ]]say hmm, i need the wizard to to @add-exit #126 You say, "hmm, i need the wizard to to @add-exit #126" ]]"I also need the wizard to @add-entrance #127 You say, "I also need the wizard to @add-entrance #127" ]]look Programmers S to Z The Ante Room for Programmers whose last names begin with the letters S-Z Obvious exits are: east ]]east Programmers Staging Area You are standing in the middle of a large dusty cavern. There are footprints on the dirt floor leading in all directions. High above your head you see a tiny pinprick of light - it is the wishing well Wizard is here. Obvious exits are: Square, north, east, south, and west ]]"hey wizard, please do @add-entrance #127 for me. Okay? You say, "hey wizard, please do @add-entrance #127 for me. Okay?" Wizard says, "okay, I'll try it" Wizard says, "oops, I forgot, we have to go to the ante room" ]]"okay, follow me west You say, "okay, follow me west" ]]west Programmers S to Z The Ante Room for Programmers whose last names begin with the letters S-Z Obvious exits are: east Wizard has arrived. Wizard says, "okay, that worked -- what about @add-exit" ]]"yes, please do @add-exit #126 You say, "yes, please do @add-exit #126" Wizard says, "okay, there you go." ]]"thanks' You say, "thanks'" Wizard goes home. ]]@quit *** Disconnected *** Connection closed. badlands:slator~[33]>
]]@build-option dig_room #102 dig_room=#102 @dig rooms are children of #102 (GUI Room). ]]@kids #7 generic exit(#7) has 1 kid. GUI Exit(#98) ]]@build-option dig_exit #98 dig_exit=#98 @dig exits are children of #98 (GUI Exit). ]]@build-option Current build options: dig_room=#102 @dig rooms are children of #102 (GUI Room). dig_exit=#98 @dig exits are children of #98 (GUI Exit). -create_flags @create leaves all object flags reset -bi_create @create/@recycle re-use object numbers. ]]@build-option create_flags=r create_flags=r Object flags for @create: r ]]@dig "Blackwood Town Square","Town Square" Blackwood Town Square,Town Square (#105) created. ]]@parents #105 Blackwood Town Square,Town Square(#105) GUI Room(#102) generic room(#3) GUI Root(#100) Root Class(#1) ]]@rename #105 to "Blackwood Town Square","Town Square" Name of #105 changed to "Blackwood Town Square", with aliases {"Blackwood Town Square", "Town Square"}. ]];$player_start => #62 (The First Room) ]];$player_start = #105 => #105 (Blackwood Town Square) ]]@home I don't understand that. ]]#here => #62 (The First Room) ]]@sethome The First Room is your new home. ]]@move me to #105 Blackwood Town Square You see nothing special. ]]@describe here as "You are standing in the town square amidst two-story woodframe buildings. There are streets heading in all directions and behind you there is a small Park." Description set. ]]@dig Park,park,p|Square,square,out to "Town Square Park" Town Square Park (#106) created. Exit from Blackwood Town Square (#105) to Town Square Park (#106) via {"Park", "park", "p"} created with id #107. Exit from Town Square Park (#106) to Blackwood Town Square (#105) via {"Square", "square", "out"} created with id #108. ]]@parents #108 Square(#108) GUI Exit(#98) generic exit(#7) GUI Root(#100) Root Class(#1) ]]look Blackwood Town Square You are standing in the town square amidst two-story woodframe buildings. There are streets heading in all directions and behind you there is a small Park. ]]look park You see nothing special. ]]@describe park as "You see a small park with grass, trees, and what looks like a wishing well" Description set. ]]look park You see a small park with grass, trees, and what looks like a wishing well ]]park Town Square Park You see nothing special. ]]@describe here as "You are standing in the middle of small, pleasant park. There are a few trees for shade and a couple of wooden benches to sit on. In the very center of the park is a white, wooden Wishing Well" Description set. ]]@dig Well,down|Square,up "Programmers Staging Area" Well,down|Square,up "Programmers Staging Area" (#109) created. ]]look well I see no "well" here. ]]look Well I see no "Well" here. ]]look down I see no "down" here. ]];#109 => #109 (Well,down|Square,up "Programmers Staging Area") ]]$recycler:_recycle(#109) I don't understand that. ]];$recycler:_recycle(#109) => 0 ]]@dig Well,down|Square,up to "Programmers Staging Area" Programmers Staging Area (#109) created. Exit from Town Square Park (#106) to Programmers Staging Area (#109) via {"Well", "down"} created with id #110. Exit from Programmers Staging Area (#109) to Town Square Park (#106) via {"Square", "up"} created with id #111. ]]look well You see nothing special. ]]@describe well as "You look down the wishing well, but see nothing - it is very dark down there" Description set. ]]look well You look down the wishing well, but see nothing - it is very dark down there ]]look down You look down the wishing well, but see nothing - it is very dark down there ]]down Programmers Staging Area You see nothing special. ]]@describe here as "You are standing in the middle of a large dusty cavern. There are footprints on the dirt floor leading in all directions. High above your head you see a tiny pinprick of light - it is the wishing well" Description set. ]]look up You see nothing special. ]]@describe up as "You see a tiny point of light, impossibly high above your head" Description set. ]]@leave up is "You are flung up the well shaft at a sickeningly high speed" You set the "leave" message of Square (#111). ]]look up You see a tiny point of light, impossibly high above your head ]]up You are flung up the well shaft at a sickeningly high speed Town Square Park You are standing in the middle of small, pleasant park. There are a few trees for shade and a couple of wooden benches to sit on. In the very center of the park is a white, wooden Wishing Well ]]@leave down is "Your body slowly drifts down the shaft, featherlike" You set the "leave" message of Well (#110). ]]look down You look down the wishing well, but see nothing - it is very dark down there ]]down Your body slowly drifts down the shaft, featherlike Programmers Staging Area You are standing in the middle of a large dusty cavern. There are footprints on the dirt floor leading in all directions. High above your head you see a tiny pinprick of light - it is the wishing well ]]@dig north,n,programmers-a-to-e|south,s,staging-area to "Programmers A to E" Programmers A to E (#112) created. Exit from Programmers Staging Area (#109) to Programmers A to E (#112) via {"north", "n", "programmers-a-to-e"} created with id #113. Exit from Programmers A to E (#112) to Programmers Staging Area (#109) via {"south", "s", "staging-area"} created with id #114. ]]@describe #112 as "The Ante Room for Programmers whose last names begin with the letters A-E" Description set. ]]@dig east,e,programmers-f-to-k|west,w,staging-area to "Programmers F to K" Programmers F to K (#115) created. Exit from Programmers Staging Area (#109) to Programmers F to K (#115) via {"east", "e", "programmers-f-to-k"} created with id #116. Exit from Programmers F to K (#115) to Programmers Staging Area (#109) via {"west", "w", "staging-area"} created with id #117. ]]@describe #115 as "The Ante Room for Programmers whose last names begin with the letters F-K" Description set. ]]@dig south,s,programmers-l-to-r|north,n,staging-area to "Programmers L to R" Programmers L to R (#118) created. Exit from Programmers Staging Area (#109) to Programmers L to R (#118) via {"south", "s", "programmers-l-to-r"} created with id #119. Exit from Programmers L to R (#118) to Programmers Staging Area (#109) via {"north", "n", "staging-area"} created with id #120. ]]@describe #118 as "The Ante Room for Programmers whose last names begin with the letters L-R" Description set. ]]@dig west,w,programmers-s-to-z|east,e,staging-area to "Programmers S to Z" Programmers S to Z (#121) created. Exit from Programmers Staging Area (#109) to Programmers S to Z (#121) via {"west", "w", "programmers-s-to-z"} created with id #122. Exit from Programmers S to Z (#121) to Programmers Staging Area (#109) via {"east", "e", "staging-area"} created with id #123. ]]@describe #121 as "The Ante Room for Programmers whose last names begin with the letters S-Z" Description set. ]]@describe north as "You see a narrow passage leading to the A to E Ante Room" Description set. ]]@describe east as "You see a twisting passage leading to the F to K Ante Room" Description set. ]]@describe south as "You see a winding passage leading to the L to R Ante Room" Description set. ]]@describe west as "You see a spiral passage leading to the S to Z Ante Room" Description set. slator has arrived. slator says, "hey wizard, please do @add-entrance #127 for me. Okay?" ]]"okay, I'll try it You say, "okay, I'll try it" ]]@add-entrance #127 That exit doesn't lead here! ]]"oops, I forgot, we have to go to the ante room You say, "oops, I forgot, we have to go to the ante room" slator says, "okay, follow me west" slator goes west. ]]west Programmers S to Z The Ante Room for Programmers whose last names begin with the letters S-Z slator is here. Obvious exits are: east ]]@add-entrance #127 You have added #127 as an entrance that gets here via ante and out. ]]"okay, that worked -- what about @add-exit You say, "okay, that worked -- what about @add-exit" slator says, "yes, please do @add-exit #126" ]]@add-exit #126 You have added #126 as an exit that goes to Slator's Sweat Shop (#125) via slator and sweatshop. ]]"okay, there you go. You say, "okay, there you go." slator says, "thanks'" ]]home You click your heels three times. The First Room This is all there is right now. Obvious exits are: nothing