CS345: Results from Design Day: 13Jan99The first design decisions concerned the economic roles of the eventual game players and the software agents that would "animate" the economic simulation. In all, there were 8 merchant types defined as children of $g.merchant (these are the roles that game players would take, see table below), and 43 consumer groups as children of $g.cg, which are the infrastructure agents that do the weekly "shopping". Note the merchants are a subset of the consumer groups; for example, there is the Blacksmith merchant type, and there are also consumer agents representing both Blacksmith with kids (#605) and Blacksmith no kids (#596)Player Roles from Merchant Class
Cluster Groups of Consumers
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